Professor Shaun Lawson – Principal Investigator, Northumbria University
Shaun’s research primarily explores the use and significance of social media, and other digital services, in people’s lives and he has conducted applied work in areas such as health and wellbeing, politics and activism, and sustainability. His current focus is on the convergence of broadcast and social media in political and societal context and on how technology is used is support mental health, wellbeing and social support and cohesion.
Professor John Vines – Co-Investigator, Northumbria University
I’m a researcher working in the field of human-computer interaction, with a strong interest on participatory approaches to designing digital technologies, and designing digital technologies that promote new forms of community participation. On the Playing Out with IoT project I work closely with Tommy Dylan and Abigail Durrant on the design ethnography and co-creative dimensions of the project, which feed into the design of the innovative IoT prototypes we’re building to promote new forms of outdoor play.
Professor Abi Durrant – Co-Investigator, Northumbria University
I have a longstanding interest in the design of digital technologies to support creative self-expression and sociality. I’ve worked in a diverse range of research settings with children, for example: in the family home, in schools, in museums, and in theme parks. My research methods are informed by practice-based, experience-centered and participatory approaches. I have a special interest and expertise in the use of video to support inquiry (e.g. in design ethnography), and in the use of visual argumentation in the dissemination of design research.
Dr Mutlu Cukurova – Co-Investigator, University College London
I am a Learning Scientist at the UCL Knowledge Lab and my research interests are broad and eclectic, revolving around investigating the potential of Educational Technology to continuously support and evaluate students’ skill development and conceptual understanding. My current research investigates the potential of Multimodal Learning Analytics to support collaboration and problem-solving in the contexts of free play and practice-based learning.
Dr Amanda Carr – Co-Investigator, Canterbury Christ Church University
I am a developmental psychologist with an interest in children’s social-cognitive development. In particular, I am interested in how children think and learn in the course of interaction with others. I also have an interest in the effect of novel technologies on developmental processes such as attention and social understanding and learning and classroom interaction.
Dr Phil Ulrich – Post-Doc, Canterbury Christ Church University
I am a senior research fellow working closely with Amanda Carr in Canterbury. My research interests are in the psychological benefits of, freeplay experimental design and technology. My involvement in the project is particularly focused on developing an evaluation framework for the use of technology in play.
Dr Pablo Torres – Post-Doc, University College London
I am a Research Associate at UCL Knowledge Lab. My research experience and interest focused on the importance of social interactions for child development. Within the Playing-Out project, I work together with Dr. Mutlu Cukurova and Prof. Rose Luckin exploring the role that tech designed for heads-up outdoor social play could have on child development.
Dr Tommy Dylan – Post-Doc, Northumbria University
I am a creative technologist who uses embedded technology, craft materials processes to make prototypes that investigate possible futures for IoT. In the Playing Out with IoT project I am working on a design ethnography that involves co-creating physical IoT prototypes with children. These prototypes investigate how we might support and encourage outdoor play and games.
Dr Gavin Wood – Post-Doc, Northumbria University
I am a researcher on the playing out with IOT project, joining from the Social Computing group at Northumbria University. My previous work has looked at supporting young people to play in public spaces using mobile devices. In this I used a variety of hardware platforms including Play Station Move controllers and smartphones to encourage creative, spontaneous and more-open forms of play. I am interested in pervasive play and games, Extended Reality technologies and 3D simulation, and mobile gaming.